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How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of E-Therapy

Exploratory Study

About the Course:

Lesbian, gay, bisexual, and transgender (LGBT) youth and other young people who are diverse in terms of their sexuality and gender (LGBT+) are at an elevated risk of mental health problems such as depression. Factors such as isolation and stigma mean that accessing mental health services can be particularly challenging for LGBT+ young people, and previous studies have highlighted that many prefer to access psychological support on the Web. Research from New Zealand has demonstrated promising effectiveness and acceptability for an LGBT+ focused, serious game–based, computerized cognitive behavioral therapy program. However, there has been limited research conducted in the area of electronic therapy (e-therapy) for LGBT+ people.

This course is based on the article, How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy created by Mathijs Lucassen, PhD. et al. in 2018.

Publication Date:

2018

Course Material Authors

Mathijs Lucassen, PhD

Mathijs Lucassen, PhD, MHSc(Hons), PGDipHSc (Child and Adolescent Mental Health), BOccThy (Distinction), DipOT (Distinction) is a researcher and a senior lecturer in mental health at The Open University in the UK. His work has been published in multiple peer reviewed journals.

Rajvinder Samra, PhD

Dr. Samra is a Lecturer in Health in the School of Health, Wellbeing and Social Care at The Open University. Her research interests focus on mental and psychological performance in work and look into the factors (psychological, social, institutional, structural) that enhance or disrupt professional/work performance. Her work has been published in multiple peer reviewed journals.

Ioanna Iacovides, PhD (Education Technology)

Ioanna (Jo) Iacovides is currently a Lecturer at the University of York (UK). Her research interests lie in Human Computer Interaction and Games where she investigates how games and playful technologies can be designed for different purposes

Course Creator

L.A. Rankin

L.A. Rankin is a social worker with experience in many different settings with a variety of clients. She has worked with dementia and Alzheimers patients, dual diagnosis MH/MR, in a battered women’s shelter, and a rape crisis center. She also has 11 years of experience as a child protective social worker, where she earned certificates in domestic abuse/family violence and substance abuse.

Recommended For:

Clinicians treating LGBT+ youth, and working with family members of LGBT+ youth. This course is appropriate to all knowledge levels.

Course Objectives:

  1. Acknowledge the mental health issues in the LGBT+ youth community .

  2. Indentify the barriers to treatment for LBGT+ youth.

  3. Recognize web and mobile based therapies and games as a viable alternative to traditional therapies.

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American Academy of Health Care Providers in the Addictive Disorders (AAHCPAD)

1.5 CE Credit hour

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National Association of School Psychologists (NASP)

1.5 CPD hour

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National Board for Certified Counselors (NBCC)

1.5 CE Credit hour

CE Learning Systems, service provider of CE-Credit.com has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 5951. Programs that do not qualify for NBCC credit are clearly identified. CE Learning Systems is solely responsible for all aspects of the programs.

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Course Material

References begin on page 33.

Exam Questions

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Course Number 102397
1.5 credit hour
Log in for credit hours relevant to your licensure.

  • Reading-Based Online
Exam Fee: $8.96 No exam fee with a membership package!
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62 members have taken this course

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